

And let the programm write the positions info to the gamecode for you. Its a empty room with a hook 5 dummy you can use to pre-set the startpositions ingame. And to me this is stuff that dreams are made of. We went back to the drawing board and made the tool to what it is now. A way to use a hook model ingame to set a startposition we can write to the. This was the first version of the tool and saved me a lot of time making the rooms. I Found that the position and rotation in my leveldefention file looked simular to the positions and rotations in the. Man he save my but bigtime thanks bud.Īfter explaining my problem he made me a programm that would write the lines automaticly so i could not make the same errors anymore. But here comes my box asking if he can help. Seems its very easy to make a mistake in code and read over it.Īfter doing some more, making misstake after misstake it was getting frustrating and i wanted to quite and move back to 248 room. why does this room not work? its the same as my first.

I noticed that he was sharing what he did in simple steps and made my own first room with assets ported from honey select and set start positions.įirst room done i know what im doing. Lets take a big step and ask explane how he did it. Once klub exile came online i have started to share some 248 rooms i had ported already but noticed that a addon room with hook 5 objects and set positions. Placed all in room248 or room250, Still only 1 center pose for room248. Hook 5 converter can now handle up to 300mb files and Hook will load much more if you have a good GPU (more than 4GB will give much potential already), I have done rooms up to 1.5 gb on my GTX1070 and still get 40fps with lighting.I just learned this on the end of MG but started porting rooms from honey select to hook 5. Making poses for this room was not very fun.įrom Hook 5 there was a change in how big the objects could be. We were using a empty room 248 because it had 1 object to make transparent and give us an empty room. Hook 4 could handle small files like plants and beds. This file will be loaded by hook and loaded in the GPU via directx. These object could be placed in a room with the use of a leveldefenition file. I will try to explane a bit on what it is, and how it works to give a better understanding of this tool.įrom hook4 on we where give the use of hook objects. So the new version is up and ready for use.
